- TECH SPECS
- GAME PLAY
- (5) heavy 2.75" round, woodgrain balls
- Authentic 6mm-thick cork ramp for lasting durability
- Classic playfield with durable, rubber “hundo” targets
- Lit playfield target area
- Authentic Skee-Ball® carnival arcade sounds
- Color changing LED under-glow that coordinates to each player
- Digital LED pixel marquee display with colorful visuals
- 6 fun game modes that allow 1 - 6 players
- Ball collection and auto-return on the front
- Easy access volume and game control buttons on front
- Available in 3 cork options: coal, scarlet and indigo
- Runs on 110v wall outlet
- Made in the USA
THE nitty gritty details
This product is covered by a warranty that is effective for 6-months from the date of purchase. If during this 6-month period, a part is found to be defective or breaks, we will offer replacement parts at no cost.
This warranty only applies to the original product purchase.
The warranty is void if the product has been modified or repaired or if it has been damaged as a result of accident, abuse, misuse, loss of parts, neglect, weather, acts of God, any action or omission which constitutes a deviation from operating instructions, or any other causes not arising out of defects in workmanship or materials.
All warranty claims must be made, in writing and sent to Skee-Ball® Service Center and received on or before the last day of the Limited Warranty Period.
This Warranty gives you specific legal rights and you may also have other rights that vary from one state providence, or country to another.
Register your Skee-Ball® at skeeball.com/register
WARNING: This product can expose you to chemicals including wood dust, which is known to the State of California to cause cancer. For more information go to p65warnings.ca.gov
Classic: Each player rolls 9 balls up the ramp into the targets, high score wins.
Three-Ball: A twist on Classic, each player rolls 3 frames of 3 balls each, high score wins.
Speed: Players roll balls as fast as they can for 30 seconds, high score wins.
Countdown: Players roll 3 balls at a time to countdown from 310 to exactly zero. First player to zero wins. Note: if you bust, your turn is over for that round.
Light ‘em up: Players roll 3 balls at a time, aiming to hit each target once. The goal is to hit each target with the least amount of balls. Note: you only need to hit one of the ‘hundo’ targets.
Blackjack: Each player is dealt a random card. Roll one ball at a time to reach exactly twenty-one. Don’t bust or your game is over. Game ends after completing the round in which any player scores a twenty-one.
10 Target = Ace, 11 points first time, 1 point each time after
20 Target = 2 points
30 Target = 3 points
40 Target = 4 points
50 Target = 5 points
Hundo Targets = 10 points